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Old 06-18-2007, 08:56 PM   #1
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Default Folding wasn't working out :(

I tried for a while, but It slowed my computer and kept shutting out my programs. Sorry, but I had to uninstall...
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Old 06-18-2007, 09:11 PM   #2
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Well that does not make sense since the folding program only runs when NOTHING else is running.
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Old 06-18-2007, 09:14 PM   #3
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The graphical version of the program has some compatibility issues with programs (mostly games) that use OpenGL for the graphics. The console version takes care of that issue.

While the program does not use any CPU cycles when other programs are active, it does tie up some RAM, which can slow down systems that are light on memory. The way around that is to shut down the folding application when doing other intensive things (it would be idle anyway) and then resume folding when the computer is more available.
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Old 06-18-2007, 09:26 PM   #4
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Quote:
Originally Posted by Taeric View Post
The graphical version of the program has some compatibility issues with programs (mostly games) that use OpenGL for the graphics. The console version takes care of that issue.

While the program does not use any CPU cycles when other programs are active, it does tie up some RAM, which can slow down systems that are light on memory. The way around that is to shut down the folding application when doing other intensive things (it would be idle anyway) and then resume folding when the computer is more available.
It mainly happens when I am playing computer games...
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Old 06-18-2007, 11:21 PM   #5
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Yup, that's the OpenGL issue. In a nutshell, games render their graphics using either OpenGL or DirectX. You can get oodles of info on both of those online, but for the sake of keeping things like, the important thing to know is that these technologies are used to do graphics. The graphical version of the folding client uses OpenGL, and it has some strange conflicts with games that use OpenGL also. You can play DirectX games all day without a problem. The main effect is generally OpenGL games minimizing right when they load. You can most often hit ALT-TAB or click on the task bar to get the game back.

The easy way around this conflict is to either use the graphical version but close it before gaming or to use the console version, which does not used any graphics and therefore does not conflict with games.

This is a pretty old problem, but since our folding community here is still pretty new, it's the first time that it's come up here. Folding generally is very very easy, but there are a ton of little issues that can creep up. I've seen a lot of them in the two years I've been folding (I'll break 1 million points on the OCN folding team this week), and what I haven't yet seen, there are others who can help.
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Old 06-19-2007, 05:59 AM   #6
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Wow! You know a lot about folding Taeric!
Quote:
Originally Posted by Taeric View Post
Yup, that's the OpenGL issue. In a nutshell, games render their graphics using either OpenGL or DirectX. You can get oodles of info on both of those online, but for the sake of keeping things like, the important thing to know is that these technologies are used to do graphics. The graphical version of the folding client uses OpenGL, and it has some strange conflicts with games that use OpenGL also. You can play DirectX games all day without a problem. The main effect is generally OpenGL games minimizing right when they load. You can most often hit ALT-TAB or click on the task bar to get the game back.

The easy way around this conflict is to either use the graphical version but close it before gaming or to use the console version, which does not used any graphics and therefore does not conflict with games.

This is a pretty old problem, but since our folding community here is still pretty new, it's the first time that it's come up here. Folding generally is very very easy, but there are a ton of little issues that can creep up. I've seen a lot of them in the two years I've been folding (I'll break 1 million points on the OCN folding team this week), and what I haven't yet seen, there are others who can help.
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Old 06-19-2007, 09:41 AM   #7
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Wow! You know a lot about folding Taeric!
The other team I manage is 32nd in the world, so there's a lot of action in our folding forum plus I've done a fair amount of it myself.
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Old 06-19-2007, 10:06 AM   #8
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Quote:
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The other team I manage is 32nd in the world, so there's a lot of action in our folding forum plus I've done a fair amount of it myself.
"Other" team? What other team?
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Old 06-19-2007, 11:28 AM   #9
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DogForum.org has several "sister" sites owned and managed by the same person. The first and largest site is overclock.net (often abbreviated as OCN). There is also carforum.net, pvrs.net, and macforum.net. I originally became involved with OCN over two years ago and started folding for them in July of '05. I started working on their folding forum when I was promoted to FD in December '05 and have maintained that involvement after my next promotion. We currently have about 330 active folders producing about 130,000 points per day. Most of my folding efforts go towards that team. I currently have two dual core systems, and quad core system, and two older systems folding for them. I should get up around 8000 points per day once I get the quad core system optimized.

I feel strongly about the folding cause, and I wanted to give the members here an opportunity to contribute to the project. While our team is still small, I was very happy when we broke into double digits for the number of folders on the team. We should soon be in the top 5% of all of the folding teams, and I have no doubts that our team will continue to grow.
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Old 06-20-2007, 09:16 AM   #10
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Quote:
Originally Posted by Taeric View Post
DogForum.org has several "sister" sites owned and managed by the same person. The first and largest site is overclock.net (often abbreviated as OCN). There is also carforum.net, pvrs.net, and macforum.net. I originally became involved with OCN over two years ago and started folding for them in July of '05. I started working on their folding forum when I was promoted to FD in December '05 and have maintained that involvement after my next promotion. We currently have about 330 active folders producing about 130,000 points per day. Most of my folding efforts go towards that team. I currently have two dual core systems, and quad core system, and two older systems folding for them. I should get up around 8000 points per day once I get the quad core system optimized.

I feel strongly about the folding cause, and I wanted to give the members here an opportunity to contribute to the project. While our team is still small, I was very happy when we broke into double digits for the number of folders on the team. We should soon be in the top 5% of all of the folding teams, and I have no doubts that our team will continue to grow.

Ooooooh, I understand~
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